Friday 30 December 2016

Dungeon scenery part 3.

After re-vamping some old heroquest furniture and buying some lovely Grendel Scotia stuff, I decided to make some of my own dungeon scenery. Now this thought happened many months ago and I began experimenting with the possibilities of using some scraps of extruded polystyrene in conjunction with some coffee stirrers for a cheap, scratchbuilt alternative. The gaps in my collection (and what I need for gaming purposes) showed that bookcases and instruments of torture were required! So with these materials and my box of bits I went about making bookcases and a torturers rack.

That was quite a few months ago and the little project stalled at the made stage and other ideas and projects leapfrogged their way to the front of the queue. So, with me recently deciding upon a New Years resolution of "finishing jobs before others are started"  (and this includes DIY and work projects), I decided to start this process at the end of December, so these three pieces were completed last night at the paint station:





The extruded styrofoam was not great to work on such a small scale for the books, greenstuff would have been better, and the poor quality finish wasn't helped by me not properly coating the foam in dilute pva prior to priming; this created a slightly pick-marked surface. The scrolls are just scraps of thick paper rolled up and stiffened in pva. The coffee stirrers are great though and have been added to my scratchbuilding kit. Here's a Wip of the bookcases:




I forgot to do the same for the rack, but it is made from the same materials with the additions of some small plastic shields for the turning device and some plastic bits from my box to decorate. Everything was primed brown and drybrushed, washed and glazed with some greens and yellows to create a wood like affect and then some dry pigment applied to create a dusty appearance on the bookcase. Some Tamiya  clear red was mixed with uhu glue to create some stringy blood on the rack.

Right, now to paint some of my backlog of miniatures that may accompany these pieces and act as ncp's for future games...

Monday 19 December 2016

Citadel Combat Cards: Goblinoids

It was always going to happen; constructing a Warhammer 3rd Edition Orc and Goblin Army, similar to the one I collected as a teenager in the 80's and sold as an adult in the 2000's. Upon my re-introduction to the hobby, I'd started to collect the odd Goblinoid model for my Lost and the Damned Retinue project (Orcs and Goblins) and then this slowly grew to more of a warband and now the next step is to grow it into a full scale army using the same classic models that I once owned.


But to make the collecting aspect more interesting (and more difficult) I recently purchased the Citadel Combat Cards, Goblinoid edition with the aim of collecting those specific greenskins first to add some additional models to the growing horde. Now I'm not one to do things on a total whim, a fair bit of research is always conducted first. An initial scour of eBay gave me hope in that there are a lot of O&G classic models being sold there and for decent prices too. A secondary search for others who may have undertaken a similar task bought me to Fimms BlogSpot where he had actually completed the task in it's entirety (although I'm unsure whether he's painted them all yet). Using his own research I have discovered that some of the Snotlings are very rare, that one Goblin has been heavily converted by Kev Adams and that some of the models have been mirrored when photographed to provide a better fit within the combat card composition.


So rather than collect them all first as he has, I'm going to collect and paint along the way, which will hopefully give me ample time to complete the project (it took him 3 years just to source the minis!). I already have a few of the required models painted up (my rule here is: the model must be the same, but painted and based in my own style to fit in with the previously painted greenskins). So the first three completed models:







And then with their respective cards:






To end this post I should say that I've now got this additional idea that I'll eventually combine my photos with the same combat card template (any suggestions on how to do this easily?) to create my own card system (as the amazing Nico has here for Frostgrave) and finally, if anyone has any of the models from the set, I'd be very interested in buying or trading (especially these pesky, rare Snotlings:


Image result for rare snotling combat cards


Image result for snotling fungus brave

Tuesday 13 December 2016

An Undead Champion of Chaos (Deadcember)

I like a bit of ambiguity, in a hobby sense it creates opportunity. Ambiguity of race, alignment and status are all present in this model that I've just finished painting. Is he undead (the skeletal legs would assume so), but perhaps a good undead - the shield design and colour may make that a possibility? His helmet suggests some sort of status too, perhaps a hero? He could of course be a Undead Champion of Chaos, as per the Lost and the Damned. I haven't found any models that were specifically released to fulfil this role though, anyone know of any? Anyway, he'll be fulfilling one of those roles for me...


 
 




Ambiguity with a sculpt, however can be a pain in the arse when it comes to painting, trying to work out what is what is slightly irritating, especially if you work it out half way through painting it and realise it needs to be re-painted. A third layer into highlighting the cloak around his shoulders with a pale blue, I realised it was in fact a metallic shoulder armour...



This model has both types of ambiguity. The definition of the shape of the axe was pretty terrible and I'm still unsure what exactly is supposed to be around this fellow's neck, (I guess it allows some creative freedom - which is a positive) but I'd take these sculptural/casting defects any time for a nice ambiguous character. Because this guy (I believe) was marketed by GW in 1985 as a Chaos Champion, but because of his skeletal legs, he could also quite easily be an Undead Champion. Muliple uses. Added character. Helps create a backstory for him.



This of course triggered the Lost and the Damned in me, in fact the Lost and the Very Damned in me, because what could be more damning than a dead servant of chaos being re-animated on a whim by their patron as an undead, lesser version of before? The Path of Chaos indefinitely prolonged in a  non-progressive stasis? But he'll have no idea of his identity, so this is all bollocks anyway. Here's why LatD says on p.159:



"The fallen body of the Chaos Champion rises as an Undead Champion. Initially his appearance will be little different to that of his living form. The Undead Champion is recognisable as such only by his deathly pallor and slightly ungainly way of moving. As time goes on the Undead Champion starts to decay. His flesh peels away, exposing his putrefying innards and gleamin bones. Eventually the Champion is reduced to a complete skeleton. Undead Champions do not have the intellect or even the sense of identity that they had when alive. Perhaps a remant of their former identity haunts their eyes, but they are really little more than automatons."


A further passage in the book describes how you have to deduct characteristics from the original champion as he becomes Undead, losing S,T,I etc but becoming fearsome and immune to psychology. He can also lead Undead units which is useful as in the army list from the same book there is an option for zombies and skeletons to be present.




The cold blue paint job for this guy was based upon a Wight King that I painted a few years ago, but this time I wanted to add some artificial warmth to him, to represent the once living and some part of his former self, hence the sun shield (which I think is from a Marauder Dwarf?) I had to raise him up on some cork rocks, partly because he's such a small figure (didn't you know that in 1985 there was a shortage of greenstuff due to the surfeit of sculpts during the golden age of Gw and all those grand ideas needed to be sculpted with something)  and also because he needed a more leaderly looking pose, raised up on a plinth of sorts, more statuesque perhaps.



I like my efforts on this undead champion of chaos, it was fun to conceive and to create.

If ambiguity provides opportunity then I am nothing more than an opportunist. Completing this model on the one hand for my Nurgle warband/army but also so I can partake in Deadcember (painting undead during December). It's a thing apparently and a nice bit of extra motivation to get something else done from a pile of models. And I haven't found too many (any?) examples of an Undead champion of Chaos, so Google had better make this post come up first on any search result. Maybe you can help with that by reading it once at work in between important stuff  and again when you get home in the comfort of your armchair. Go on, it won't kill you.

Monday 12 December 2016

Warlock of Firetop Mountain. Part 3.

After a bit of un-illustrated dungeon exploring we get to:


The door opens to reveal a small room with a stone floor and dirty walls. There is a stale smell in the air. In the centre of the room is a makeshift wooden table on which is standing a lit candle. Under the table is a small box. In the far corner of the room is a straw mattress. You may either open the box (turn to 240) or leave the room (turn to 363)

Of course we open the box:

The box is light, but something rattles within. You open the lid and a small SNAKE darts out to bite at your wrist! You must fight the Snake.

SNAKE         SKILL 5    STAMINA 2

If you kill the Snake, turn to 145.


For this instalment I've had to make a very small box with a snake in it. I did consider making it life size, but in the end thought that it just had to be in miniature, as that's what I do and so I can actually game with it. But it was hard to work on this tiny scale (and even harder to photograph properly with my iphone).

I'm not at all sure what manufacturer made the snake and I relise it's more cobra than the original illustration. It's also not attacking in it's pose. Again I considered a scratchbuild, but thought I could actually spend my time better on scratchbuilding the box. I used plasticard, tissue paper, card, a bead and some crackle medium.




And here's the original illustration by Russ Nicholson

My photograph with a Prisma filter on it

And again with my hand in it.

Of course I completed my colouring in exercise too, which helped me think of the colours I wanted to use on the model itself.



Here I've tried to recreate the scene as depicted by the passage of text for page 240.  "The door opens to reveal a small room with a stone floor and dirty walls. There is a stale smell in the air. In the centre of the room is a makeshift wooden table on which is standing a lit candle. Under the table is a small box".



 Some WIP photos:


I had to employ my tweezers on this, as it was very fiddly trying to glue everything into place. Black plasticard for the box, green tissue paper hardened with pva for the lining, a bead for the clasp and some cardboard edging and hinges.


And just for scale purposes, seen here with my Deadcember model.



The box has fallen to the ground during your fight with the Snake and out of it has fallen a bronze-coloured key with the number 99 carved into it.  You may take this key with you (note it on your equipment list) and leave the room. Add 1 LUCK point and turn to 363...

Tuesday 22 November 2016

BitzBox Warband - the troll and the centaur

Just over a year ago, I started on a Bitzbox Warband which followed these simple rules:
  1. Every model must be converted / kitbashed to hell (and therefore unique)
  2. I must use only currently owned bitz (no buying more stuff!)
  3. I must not use more than two parts from the same kit on one model
  4. If using Realm of Chaos, then rolls must be adhered to or complete the conversion and then find attributes to match (I did the latter here).
And as a reminder (to me and you) that this is what I "rolled up" on the Lost and the Damned retinue table:

  • Seth Spawnbloat. Level 10 Human. Champion of Nurgle. Infestation of Nurlings. Atrophied Arm, Enormously Fat. Palanquin, Shield, Warhammer
  • Darn the Veiled. Chaos Marauder. Mark of Nurgle, Horns, Heavy Armour Shield.
  • 5 Beastmen. Standard. I decided to create a Beastman champion to lead these; 
  • Araf. Level 5 Beastman. Mark of Nurgle. Bestial Face (Dog), Limb Loss (leg), Demonic Steed (Skull Face, Horn)
  • Chaos Centaur


The last model on the list is shown here and whilst working on it, I also found a partly converted stone troll from my old bitz box that was just screaming at me to be completed - I've painted a lot of stone trolls in my time and they always provide a treat for the brush. So I've added him to the group and in doing so have broken my own rule 4, but for completions sake, here's the new addition:


  • Troll. Pinhead, Horns



Hands up like you just don't care. The score sheet is based upon "When The Saints Go Marching In". Imagine him banging that out on his drums as the warband approaches....

The parts used for the conversion are pretty diverse, Orc drums, Horror torso and arms, flagellant boards, plastic dragons(?) tail, plastic cold one body. I deliberately painted him pretty Tzeentch like with yellows, blues and purples, but the addition of a greenstuffed gut, gave him a slightly Nurgle look.

The troll is a very straightforward conversion; a plastic chaos warrior head applied and greenstuffed around the neck and a ForgeWorld GUO horn added to his shoulder with some sculpted flesh around it. I wanted to create an albino feel to this chap, working with cool pinks and a cool blue for the scales, contrasting with the more solid colours of the wood, metal, axe and base. Always a pleasure to paint these though.






Moving onto the 4 Beastmen next, maybe.


Tuesday 15 November 2016

Warlock of Fretop Mountain. Part 2; Sleeping Orc Sentry



There is a right -hand turn to the north in the passage. Cautiously you approach a sentry post on the corner and, as you look in, you can see a strange Goblin-like creature in leather armour asleep at his post. You try to tiptoe past him. Test your luck. If you are Lucky, he does not wake up and remains snoring loudly - turn to 301. If you are Unlucky, you step with a crunch on some loose ground and his eyes flick open - turn to 248.




For Part 1 of this adventure I had to create just a piece of terrain, but this entry required a figure too, which greatly complicated matters (more of that later). For the sentry's post I used the same technique as before, using the expanding foam over a dense polystyrene base and then carving back into the expanded foam once set to create a niche for him to sleep in:

A small torch was scavenged as a left over from my son's birthday castle and some thin wire wrapped around it to make a sconce and so as to hold it to the wall and some greenstuff added (not shown here) to extend the flame upwards. Obviously I was constantly referring to Russ Nicholson's illustration as I was working.

Finding the appropriate model was the most time consuming part of the build. Trying to source a scrawny orc was quite a challenge (so many of them are brawny nowadays) and after flirting with some of the Midlam Orcs in the end I plumped for this crewmember from Notlob's artillery which I paid £2 for:

He obviously needed a fair bit of converting and greenstuffing (on a very minute, detailed scale) to get a likeness, you can see a wip shot below where I've lengthened his nose, added wrinkled bags under his eyes and some tattered clothing. Only the helmet and draping loincloth to add at this stage. The legs were repositioned to make him recline and some mantic ghoul arms were added across his chest to re-create the same slumbering pose as per the illustration.


Yet again I forgot to take photos of the painting stage, because it really is such a quick process for me now. Sprayed grey and brown, dark wash over everything, highlight up and then glaze with browns and greens for the mossy appearance. I had to spend a bit more time working on the lighting effects from the torch, glazing in with some yellows and oranges.


The painting of the orc skin followed my usual recipe and I finally added a few clumps of foliage for some extra detail on the rock face. Here's a few other photographs where I was experimenting with angles and lighting:






The prisma app is a wonderful thing for projects like this, as I can turn my model back into an illustration in the style of Russ Nicholson's originals. Unfortunately my app is no longer working, so I had to interrupt JB's romantic weekend through Messenger, with a geeky favour. And of course the good chap that he is, he came up trumps (hopefully during a lull in the weekend) :








I think the top one works best. Of course I also coloured in the same illustration from my colouring in book, trying to capture the sense of light and dark and a slightly gaudier palette than on my painted model:




I deliberately built this diorama to also fit in with my modular dungeon, as one day I'd like to play the Warlock of Firetop Mountain, with all the re-made illustrations integrated into the layout,  following the actual map from the book:




I do need to make and add a small modular floor that can cover the exposed magnetic strip, as can be seen above.


The next instalment of this will be page. 240..

Wednesday 9 November 2016

Kids building houses

This is what started the scenery building bug for me, the infamous townhouse from an early White Dwarf. Using cereal packaging, a scrap of mdf pilfered from my dad's garage, some foamcard (what a revelation that stuff was to a young, enthusiastic model maker), some polyfilla (again from the garage), some balsa wood and loads of pva, I followed the plans meticulously to produce my first scratch built, scale building.

This particular building has a lot to answer for and has helped me start to create a legacy. For this is the actual one I first made, way back in the late 80's (and is one of the few things I have kept from those days) and set me on the track to creating a whole range of different terrain when a teenager and then more recently after my hiatus. But fast forward to today and this little model building just keeps on giving.
In September I formed a model making club (rather than a gaming club - a reflection of me I guess), mostly because it is a love of mine that I can share with the students at my school, but also because my school does not have a D&T department, so the construction of things does not feature massively as a part of the students education - which is a huge shame. The club is popular, initially starting at 30 kids (there's only 100 in each year group) and now down to a hardcore 18).

I provided them with my model townhouse as inspiration (and gave them the backstory) and told the kids that I'm going to teach them how to create something like this, and then shared the White Dwarf schematics and the tools necessary for success. Here are those wonderful plans again:








Now considering it's a lunchtime club (about 30 minutes) and occurs only once a week - with the usual disruptions, here are the early stages of some of the wip townhouses (the other's are awaiting gluing):



 
And what a wonderful experience it's been. As a teacher I'm often amazed at how old skills I learnt (the hard way - from mistakes and pre-internet) come back into your mind when teaching and this is certainly the case with model making. Some techniques which I took for granted about the processes, the students had no idea about. For example, how to cut a straight line (I assumed they would use the set squares and rulers provided, but some went freehand and made a right old ugly edge). Doing a dry run before gluing, again the students didn't all consider this - again quite messy and catastrophic as the elements didn't fit, no matter how much pva was applied! Anyway it's certainly obvious that they are learning new skills, applying them, making progress and of course having fun with it. Our hobby is pretty special in those regards.

As an aside, I'm often asked how you teach art and am given the line that it's a "natural talent and some are good at it and others not". Bollocks. It's often used for sport and music too. I hate that, it makes the teaching of these subjects sound redundant. Yes some people do have an affinity for these subjects, but boy do they have to practise and experiment to improve further. And if it's a subject someone is weaker at (perhaps because they've never been taught it due to the overwhelming focus on numeracy and literacy at primary school these days) then they can often be the students who make the most substantial progress; unrestrained by poor habits or a self-belief that they've always been told they're good at it and therefore are shit scared of trying something different in case of failure. And besides a good teacher should be able to make any individual learn new processes if there's enthusiasm on the part of the learner and thoughtfulness on the part of the teacher. As an example, in our hobby I'm constantly seeing people on blogs and Facebook make huge strides of development in their skillsets (myself included) as they lap up all the shared advice, tutorials and videos there are available to us through a quick search.

I just wish I could build a real house. I need a teacher, some time and money/resources...

I digress. Town houses. I also spent a few rainy days with my kids making some more simple houses, but using the same techniques (and a bit more hands on help from me with cutting etc.). My daughter decided to add steps to her doorway and therefore positioned the door higher in the wall (the house on the right) and my son has spent a bit more time on his and has just polyfilled/textured the walls and tiled the roof. He loved that bit as he was just using his fingers to apply the sticky pva and coarse polyfila.



Here they are hard at work. Daughter is gluing on the wooden beams (note the coffee stirrers in lieu of balsa!) whilst my son's actually painting a figure in this photo as he waits for something to dry. My oldest daughter wasn't interested in all this, she prefers the games, and therefore doesn't make the cut for the photo.



Here's the result of his endeavours, a lovely, multi-coloured dwarf! However he did listen to me by thinning his paints and holding the brush nice and low for control. He's 4! Not bad eh?



Here he is in action. My wife says I pull a similar face when concentrating on painting my toys, but I generally use both hands.



And over the past few weeks he's painted all of these; decent speed to model ratio too! Can the zombie be added to the ScaleCreep  Hero Quest Heroquest blog please?


Finally, in other news, I've also been doing a bit of hobby work myself and my ode to the sleeping orc sentry from the Warlock of Firetop Mountain is nearly complete...